入学申请代写

澳洲信息系统学论文代写 :流媒体

澳洲信息系统学论文代写 :流媒体

介绍
实时媒体应用已被解释为流媒体应用的扩展。在流媒体中,由信号提供者进行的数据传输和由终端用户在媒体平台上接收信息是不断同时发生的。相比之下,实时媒体应用不仅支持客户端 – 服务器传输过程,还支持点对点网络共享前景。因此,两台计算机(客户端和服务器或对等端和对等端)的网络性能之间存在根本差异,因为它也是两者的容量的函数。在现有的和当代的文献中已经记录了在更广范围的实时媒体应用中包括流媒体应用的若干尝试。但是,实现实时媒体快速传输(RTMFT)协议的前景伴随着网络性能问题。为了更深入地了解集成大容量流媒体应用程序和实时媒体应用程序的高端用户效用的前景,了解要监视的网络性能参数的显着特征是非常重要的分析网络性能,定性和定量。然后,这些参数可以在模拟的网络协议中建模,以达到网络的最佳性能,这可以是结合两者优点的媒体应用的基础。
这些结果将以网络跟踪和数据包接收消息文件的形式提取,除了对进一步测量这些性能参数的前景进行综合分析之外,还将对此进行定性讨论。
测试环境
所有的实验都是在使用Windows 7作为操作系统的个人Dell Vostro笔记本电脑上进行的。处理器是一个双核心。该网络位于美国芝加哥市内,通过个人3G网络通过无线局域网访问IP。 IP地址是10.22.45.57,网关路由器的地址(不包括子网掩码)是10.3.100.212。正在使用的地址是社区无线LAN,因此可以分类为公共网络。根据上传速度,下载速度,带宽和节点轨迹之间的关系分析网络性能参数,上传速度和下载速度均以512 Kbps为上限进行标准化。

澳洲信息系统学论文代写 :流媒体

Introduction
Real time media applications have been construed as an extension of streaming media applications. In streaming media, the transmission of data by a signal provider and the reception of information over the media platform by an end-user happen constantly and simultaneously. In contrast, real-time media applications support not only client-server transmission processes, but also peer-peer network sharing prospects. Thus, there is a fundamental difference between the network performance of the two computers (client and server or peer and peer), since it is also a function of the capacities of both. Several attempts to include streaming media applications within the wider scope of real-time media applications have been documented in existing and contemporary literature. However, the prospect of realizing Real Time Media Fast Transfer (RTMFT) protocols is wrought with network performance issues. In order to gain a deeper insight into the prospects of integrating the high capacity of streaming media applications and the high end-user utility of real-time media applications, it is very essential to understand the salient features of network performance parameters to be monitored while analyzing the network performance, both qualitatively and quantitatively. These parameters can then be modeled in a simulated network protocol to arrive at the optimal performance of the network, which can be the basis of a media application which combines the advantages of both.
These results will be extracted in the form of network traces and data packet reception message files, which will then be discussed under a qualitative basis, in addition to a comprehensive analysis of the prospects of measuring further such performance parameters.
Test Environment
All the experiments were conducted on a personal Dell Vostro laptop that uses Windows 7 as the operating system. The processor is a dual core. The network is located within Chicago in the United States, and accesses the IP through a wireless LAN over a personal 3G network. The IP address is 10.22.45.57 and the address of the gateway router (subnet mask excluded) is 10.3.100.212. The address being used is a community wireless LAN and hence can be classified as a public network. The upload speed and the download speed were both capped at 512 Kbps for the purpose of normalization while analyzing network performance parameters based on the relation between the upload speed, the download speed, the bandwidth and the node trace.