The role of the game play has a number of novelistic components. These are forged from a repertoire of the literacy which is forged from number of techniques. These include the visual display and are focussed from the clever modification of the traditional literary devices. In the case of Emily Short Savoir- Faire, the use of the IF puzzles requires the user to make a leap of inference from one device to another. The embedding of the sound and the use of interactive sound elements are used to denote the development of the electronic literature. A commonality is routed in the verbal comparison between the two objects. However, these sound elements are based on the actions of the players, which are the embodied metaphor. In subtle ways, the use of IF can engage in the self-referential commentary and the critique. For example, in Jon Ingold “All Roads”, the player’s character is based on the teleporting assassin. Each of the actions of the interactor gives specific result. This eludes that the impact of the narrative theme and the overall embodiment metaphors are embedded in the storyline. The player character’s vocation is interpreted to imply the meta-textual object that is developed from the assassination of the illusion. This hypertext is synonymous with the democracy and the user empowerment (Daniels 2002). Many of the experiments in the electronic literature are based on the underlying fact that the behaviour sounds and images of the content are encoded as bots and the voltage differences. Another kind of interrogation is fostered from the conjunction of the code and language. These are based on the transliteral morphing. Algorithms are used to convert the texts into target words that are forged on letter by letter. A multimodality of the digital art works challenges is used by the writers. This is also done by users to bring together diverse expertise and interpretive traditions to comprehend the aesthetic strategies and possibilities of electronic literature. In these structures, the writers use the electronic arts to ensure that they are presented in a format that is appreciated by the people in the society.
Given the potential of this development, a number of innovative media is developed based on the aspects of phonology and visual aesthetics. It is not fully harnessed and it is expected to grow in that direction in the current times.
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