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essay代写:电子游戏的影响

essay代写:电子游戏的影响。电子游戏是当今人们生活中必不可少的一项活动。人们在工作或学习结束后玩电子游戏来放松,但在一些弱势群体,如年轻人的情况下,它可能会完全影响人们的生活习惯。在手机技术发达的世界,许多电脑视频游戏已经发展成手机游戏。学生们随时随地玩手机游戏。因此,电子游戏对他们的生活产生了深远的影响。接下来,essay代写专家将为同学们分析下电子游戏的影响。

这篇文章认为,大学生确实可以从电子游戏中受益,但前提是他们要有控制地使用电子游戏。这篇文章将用三个板块的讨论来支持这一论点。第一个支持论点是,许多学生已经在玩电子游戏了,因此训练学生以有利于他们的方式使用电子游戏是合乎逻辑的。第二个论点是,一些学生已经在使用电子游戏,并在受控的环境中获益,类似的发展模式也可以为其他学生社区创造。最后一个论点是,一些脆弱的学生会沉迷于游戏,因此需要控制。这是缓和或检查负面影响所必需的。

许多学生已经沉迷于电子游戏,因此训练学生以有益于他们的方式使用电子游戏是合乎逻辑的。Navaneetham & Chandran(2018)研究了200名学生对视频和网络游戏的上瘾,发现17.5%的学生对视频游戏上瘾。至少19%的人玩电子游戏的时间超过3个小时。在50%使用电子游戏的学生中,只有18%的人在玩游戏。“在过去的几十年里,主要的儿童在街上玩已经从公共空间的公共空间玩,学校码,这的确在最后两年里改变了室内游戏,尤其是在自己的卧室[…]如电视、视频、dvd、游戏机”(Navaneetham & Chandran, 2018, p . 208)。因此,难怪很多学生都在玩电子游戏和其他游戏机。Navaneetham和Chandran(2018)的研究表明,有一半的学生使用电子游戏,因此教授学生控制和谨慎,以及让他们使用电子游戏为他们带来好处的方法变得相当合理。在当代,电子游戏非常流行,每个人都喜欢玩。电子游戏的受欢迎程度也通过移动应用程序得到了提升。因此,不可能取消所有学生对电子游戏的访问权限,唯一可能的是控制访问权限。

The essay makes the argument that university students can indeed benefit from video games but only if they make use of video games in a controlled manner. The essay will support this argument with three blocks of discussion. The first supportive argument is that many students are already playing video games and hence it is logical to train students to use video games in ways that will benefit them. The second argument made is that some students are already making use of video games and are reaping benefits in a controlled environment and similar models of development can be created for other student communities as well. The final argument made is that some vulnerable students fall prey to addictive gaming and hence control is required. This is needed to moderate or check negative effects.

Many students are already indulging in video games and hence it is logical to train students to use video games in ways that will benefit them. Navaneetham & Chandran (2018) explored the addiction of video and internet games in 200 students and identified that 17.5 percent of students were addicted to videogames. At least 19 percent were playing video games for three hours or more. In the 50 percent of students who reported using video games, only 18 percent were playing the game with control. “Over the past few decades, the predominant site of children’s play has moved from public space on the street to a public space in the play grounds, school yards, this indeed over last two decades has changed to indoor games, particularly in their own bedrooms […] such as television, video, DVDs, game consoles” (Navaneetham & Chandran, 2018, p. 208). Therefore, it is no wonder that many students are using video games and other gaming consoles. Navaneetham & Chandran (2018) study shows that half the student population use video games, and hence it becomes quite logical to teach control and caution to students, and ways of making their video game usage work for their benefit. In contemporary times, video games are quite popular, and everybody tends to play them. The popularity of the video games has also risen through mobile apps. Therefore, it would be impossible to remove access to video games for all students, the only thing possible is controlled access.

以上内容就是essay代写专家对电子游戏的影响分析。论文代写推荐哪家好?代写推荐美国论文代写服务公司AdvancedThesis论文代写服务机构,并为留学生们做以下服务承诺:

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