Independent variable was control group was given only books and no other medium to learn new concepts. Their results were examined and conclusions were drawn about this particular research. It was mentioned in the research data that efforts were undertaken to obtain results in the most neutral manner. The control group was made to learn from traditional book sources that were published in the current year. Their learning ability was documented in this scenario. While taking the exam it was ensured that the participants were made to take the test along in an uninterrupted quiet environment.Dependent variable in the case of the experimental group they were made to play a lot of video games when compared to the control group. There was even place to play games owing to improvement in cognition and reflexes. This is the dependent variable in this scenario. The experimental group was given opportunity to learn from similar academic textbook. No other tools like visual imagery tools, videos and online tutorials were provided. There were also video games at the end of the screen to improve reflexes of the brain. This was to check the impact of new learning method on brain. The students were made to learn from unconventional methods. The dependent variable was learning through digital media tools provided to the students.
Primarily the participants did not have any organic conditions. Other than these criteria the participants were chosen at random.In this experiment students were given video games and made to study. Students were made to study a completely new language. This suggests that students who playing computer game for long time did not out perform academic performance as well as students who played computer game for short time. The primary reason for undertaking this research is to understand the impact video games a it was proven that student who did not play video games improved in their results than the people who played video games. When the students played video games played video games for longer duration it was found that their potential to perform academically was reduced. They scored lower than their other counterparts owing to this reason. From this it was shown that learning process is disrupted owing to the impact of playing video games for longer duration. There is a general sentiment amongst the people that video games are distracting and causes bad grades. This is the reason for this analysis. From these results it was seen that there is no statistical backing for this analysis.