代写管理论文

美国论文格式:研究结果分析

美国论文格式:研究结果分析

自变量为对照组,仅给予书本,不给予其他媒介学习新概念。对他们的研究结果进行了检验,并得出了关于这项特殊研究的结论。研究数据中提到,已作出努力以最中立的方式取得成果。对照组则学习当年出版的传统书籍。在这个场景中记录了他们的学习能力。在参加考试的过程中,参与者必须在一个不受干扰的安静环境中参加考试。因变量实验组被要求玩很多电子游戏,而对照组被要求玩很多电子游戏。由于认知能力和反应能力的提高,甚至还有玩游戏的地方。这里是因变量。实验组有机会从类似的学术教科书中学习。没有提供其他工具,如视觉图像工具、视频和在线教程。在屏幕的最后还有一些电子游戏可以提高大脑的反应能力。这是为了检验新的学习方法对大脑的影响。学生们被迫学习非常规的方法。因变量为通过提供给学生的数字媒体工具学习。
主要是参与者没有任何有机条件。除了这些标准,参与者是随机选择的。在这个实验中,学生们被要求玩电子游戏并学习。学生们被要求学习一门全新的语言。这表明长时间玩电脑游戏的学生学习成绩不如短时间玩电脑游戏的学生。进行这项研究的主要原因是为了了解电子游戏的影响。事实证明,不玩电子游戏的学生比玩电子游戏的学生成绩更好。当学生玩电子游戏的时间更长时,他们学习成绩的潜力就会降低。由于这个原因,他们的分数比其他对手低。从这一点可以看出,由于长时间玩电子游戏的影响,学习过程被打乱了。人们普遍认为电子游戏会分散注意力,导致成绩不好。这就是分析的原因。从这些结果可以看出,这个分析没有统计上的支持。

美国论文格式:研究结果分析

Independent variable was control group was given only books and no other medium to learn new concepts. Their results were examined and conclusions were drawn about this particular research. It was mentioned in the research data that efforts were undertaken to obtain results in the most neutral manner. The control group was made to learn from traditional book sources that were published in the current year. Their learning ability was documented in this scenario. While taking the exam it was ensured that the participants were made to take the test along in an uninterrupted quiet environment.Dependent variable in the case of the experimental group they were made to play a lot of video games when compared to the control group. There was even place to play games owing to improvement in cognition and reflexes. This is the dependent variable in this scenario. The experimental group was given opportunity to learn from similar academic textbook. No other tools like visual imagery tools, videos and online tutorials were provided. There were also video games at the end of the screen to improve reflexes of the brain. This was to check the impact of new learning method on brain. The students were made to learn from unconventional methods. The dependent variable was learning through digital media tools provided to the students.
Primarily the participants did not have any organic conditions. Other than these criteria the participants were chosen at random.In this experiment students were given video games and made to study. Students were made to study a completely new language. This suggests that students who playing computer game for long time did not out perform academic performance as well as students who played computer game for short time. The primary reason for undertaking this research is to understand the impact video games a it was proven that student who did not play video games improved in their results than the people who played video games. When the students played video games played video games for longer duration it was found that their potential to perform academically was reduced. They scored lower than their other counterparts owing to this reason. From this it was shown that learning process is disrupted owing to the impact of playing video games for longer duration. There is a general sentiment amongst the people that video games are distracting and causes bad grades. This is the reason for this analysis. From these results it was seen that there is no statistical backing for this analysis.