This is a game series action and adventure game that is created by Ubisoft which consists of nine main games. It has a number of supporting materials. These games have appeared in the gaming station and in the mobile apps (Stobbart, 2013). In this analysis the narrative elements of the game play will be discussed in detail in the following. This game is used as a case study to study the nuances of narrative elements in game play. The following analysis will focus on this in great detail.The game has different use of the spaces. The players are made to move through different landscapes and complete the game challenges. This is an arduous task. Nevertheless, the game has a narrative element that connects through the different spaces and ensures that the people are connected with the main story. There is an eclectic combination of the space and the narrative fictional element that is observed in the game. Another interesting feature of this game is the diegesis aspect. This has been probed in the following.Diegesis of the game is pretty interesting. There are a number of subplots and stories that makes the game play interesting. The notion of diegesis is about explaining how the story is formulated.
There are a number of elements, characters and interesting elements that is not used for the primary narrative. Nevertheless, they make the screen play interesting. This is the notion of diegesis in film making. Similarly, in the game play there are a number of elements that add to the interest of the story line and not the part of the main narration. These are also termed as extra diegetic factors that add to the interesting screenplay. For example, during game play the player is made to climb a building and is in a different environment immediately afterward. This is not directly related to the game story narrative but the added elements of the rope structure and the building make it interesting. This is somehow integrated into the overall combat model of the game and is considered to be interesting. The story is a charming story which has a number of amusement factors that are found embedded in the story.The game series has managed to gain the appreciation of the people across the spectrum. This is because of its integration of the game play design, ludology and the narratology. This has been explained in the following.