美国代写论文-手机游戏的性质和影响

关于美国代写论文-手机游戏的性质和影响,很多媒体理论家都有过争论。同时,他们也考虑了玩家心中的各种手机游戏,以及手机游戏是反社交还是社交活动。另一项研究表明,大多数手机游戏都是动态社交的,因为在线手机游戏的玩家之间会以巨大的多人游戏格式进行复杂的社交聊天或对话。在线手机游戏鼓励玩家参与一对一的通信以及多对多的通信系统。网络手机游戏或网络手机游戏不仅是大规模的,而且具有社会性和亲密性。然而,离线手机游戏有些反社会,并已开始了一种趋势。它与主流媒体对手机游戏玩家的描述是一致的,即他们是孤独的,与周围的世界隔绝的。它不能很好地与外部世界打交道。接下来论文范文美国代写论文-手机游戏的性质和影响分享给留学生阅读。

A large number of media theorists have debated on the nature and impact the mobile gaming. Also, they have considered various mobile games on the minds of the players, and whether mobile gaming is an anti-social or a social activity. As per Elson et al. (2010), a majority of mobile games that are being developed at a rapid pace is increasingly social. The online mobile games form a trend that work against the mainstream portrayal of the mobile gamers by the media as being alone and isolated from the world around them that fails to engage with the outside world. The mobile games are played in very public and social settings. According to another researcher Band (2016), most mobile games are dynamically social because of the elaborate social chats or conversations that take place among the players of mobile games online in colossal multi-player game formats. Online mobile games encourage players to participate in one-to-one correspondence as well as many-to-many systems of communication. The online mobile games or online mobile gaming is not only massive but also social as well as intimate. However, the offline mobile games are somewhat antisocial and have started a trend. It works with the mainstream portrayal of the mobile gamers by the media as being alone and isolated from the world around them. It fails to engage well with the outside world.
A majority of researchers reject the media’s mainstream idea, portrayal or view that mobile gaming or mobile games are anti-social. There exists significant and considerable amount of research based evidence which proves that the Second Life helps principally to widen the life experiences of the people who already have a rich, satisfactory First Life. Researchers argue that the life experiences of people are enriched by some logical, puzzle based, social mobile games and strategy based mobile games. These mobile games do not act as a compensating way out or device for the people who are marginal loners.
The advent of the rapid advancements in mobile games gave birth to an innovative and creative media technology that allowed the users, customers or players to store, interpret, appropriate as well as recirculate media content. This media source can be used by the players or users as an alternative tool to gain easy access to data or information of their use as well as interest. The mobile gaming’s community aspect has also has various implications for collective behaviours as well as social interactions of players or customers engaged or involved in the gaming activity.

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