亚特兰大论文代写-触觉技术的应用。触觉工具在盲人身上的应用前景十分广阔。解释二维和三维图形数据(如线形图、VRML模型、地板设计等)是可行的(Thomas, Reddy & Mathew, 2014)，并通过触觉使其易于理解。研究表明，盲人在实际触觉条件下熟悉和探索是可行的，这些作业还可以利用相关数据，例如声音和盲文文件来支持。在盲童的教学中，触觉的能力同样令人敬畏:应用程序基本上使数学变得额外有趣(或者对少数人来说，至少不那么无趣)，因此可以计算过马路的步数。例如，多模态触觉娱乐，潜艇可以用来制造逻辑想法(如安排框架)，额外吸引盲人儿童。
Haptics alludes to the methodology of touch in blend with proprioception. Scientists in the field are worried about the improvement and research of drive input gadgets and programming that allow clients to feel and control virtual articles regarding elements, for example, contour, weight, surfaces, and so forth. “Haptic” is gotten from the Greek “haptesthai” signifying “to touch”. Haptic detecting is characterized as the utilization of motor skills along with touch to recognize objects. A large number of the touch interfaces that have been created as of late utilize one-point haptic interface with the virtual world. The impact is fairly similar to following the layout of a thing with one’s forefinger in a thimble or picking a pen and identifying it by this data only.
The focal capacity in haptic communication is touch perception by means of moving, similarly as while seeing a thing by an instrument or test. It is the moving, the inclusion of the proprioceptive, sensation and kinesthetic frameworks in blend with touch, which give the data important to the view of the model as a thing. Following the diagram of the virtual question will eventually give the person a feeling of the state of the thing so he can easily cross the roads. The main skin receptors influenced by the presentation are those that are touching the pen or thimble. In this way, haptic communication does not principally include the membrane receptors of the individual tactile framework. But, it is difficult to segregate the frameworks totally. The skin receptors give weight and vibration data likewise available in a haptic framework. The human touch framework comprises of different membrane receptors, muscles and ligament receptors, nerve strands that pass on the touch signs to the touch focal point of the mind, and the control framework for movement of the body. Diverse receptors are responsive towards various sorts of incentives: weight, widening of skin, area, vibration, warmth and torment. In typical tactile investigation the receptors in the bare skin assume the overwhelming part yet in virtual haptic interface, the concentration is moved towards the kinesthetic, proprioceptive and sensation touch frameworks (Rodríguez & Velàzquez, 2012).
A lot of data given by the kinesthetic framework is utilized for motor control and force. The sensation framework empowers pressure control and the control of body stances and movement. This framework is firmly connected to the proprioceptive framework, which provides the capacity to detect the position of one’s body and appendages. Receptors associated with muscles and ligaments give the positional details. In virtual touch this detail is totally important. Hand and arm moving turn into a more critical piece of the investigation as they are expected to pick up details regarding the state of the things. A substantial number of the tactile receptors too stay unused since the client has a strong hold on the interacting stylus or thimble.
There is typically a differentiation made amongst haptic and tactile interfaces. The tactile interface is one that gives details all the more particularly to the skin receptors, and along these lines does not really require moving similarly as a haptic interface does.
One more feature of haptic touch is that the successive kind of the data flow makes it tough to translate the unprocessed input data into something that is valuable. Knowing the crossings through haptic touch and thinking of a mental picture of them is a psychological procedure. New clients of virtual haptics specifically appear to deal with this elucidation at a larger amount of cognizance/ perception than while acquiring the comparing data by ordinary touch.
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